- 重要な情報
- はじめに
- 用語集
- ガイド
- エージェント
- インテグレーション
- OpenTelemetry
- 開発者
- API
- CoScreen
- アプリ内
- Service Management
- インフラストラクチャー
- アプリケーションパフォーマンス
- 継続的インテグレーション
- ログ管理
- セキュリティ
- UX モニタリング
- 管理
Amazon GameLift は、セッションベースのマルチプレーヤーゲームサーバーをクラウドでデプロイ、運用、およびスケーリングするためのフルマネージド型サービスです。
このインテグレーションを有効にすると、Datadog にすべての Gamelift メトリクスを表示できます。
Amazon Web Services インテグレーションをまだセットアップしていない場合は、最初にセットアップします。
Metric Collection
タブの下にある Game Lift
が有効になっていることを確認します。Amazon GameLift から S3 バケットまたは CloudWatch のいずれかにログを送信するよう構成します。
注: S3 バケットにログを送る場合は、Target prefix が amazon_gamelift
に設定されているかを確認してください。
Datadog Forwarder Lambda 関数をまだセットアップしていない場合は、セットアップします。
Lambda 関数がインストールされたら、AWS コンソールから、Amazon GameLift ログを含む S3 バケットまたは CloudWatch のロググループに手動でトリガーを追加します。
aws.gamelift.activating_game_sessions (count) | The average number of game sessions with status activating . |
aws.gamelift.activating_game_sessions.maximum (count) | The maximum number of game sessions with status activating . |
aws.gamelift.activating_game_sessions.minimum (count) | The minimum number of game sessions with status activating . |
aws.gamelift.active_game_sessions (count) | The average number of game sessions with status active . |
aws.gamelift.active_game_sessions.maximum (count) | The maximum number of game sessions with status active . |
aws.gamelift.active_game_sessions.minimum (count) | The minimum number of game sessions with status active . |
aws.gamelift.active_instances (count) | The average number of instances with active status. |
aws.gamelift.active_instances.maximum (count) | The maximum number of instances with active status. |
aws.gamelift.active_instances.minimum (count) | The minimum number of instances with active status. |
aws.gamelift.active_server_processes (count) | The average number server processes with status active. |
aws.gamelift.active_server_processes.maximum (count) | The maximum number of server processes with status active. |
aws.gamelift.active_server_processes.minimum (count) | The minimum number of server processes with status active. |
aws.gamelift.available_game_sessions (count) | The average number of game session slots on active & healthy processes not being used. |
aws.gamelift.available_game_sessions.maximum (count) | The maximum number of game session slots on active & healthy processes not being used. |
aws.gamelift.available_game_sessions.minimum (count) | The minimum number of game session slots on active & healthy processes not being used. |
aws.gamelift.average_wait_time (count) | The average amount of time a game session requests in the que with status pending have been waiting. |
aws.gamelift.average_wait_time.maximum (count) | The maximum amount of time a game session requests in the que with status pending have been waiting. |
aws.gamelift.average_wait_time.minimum (count) | The minimum amount of time a game session requests in the que with status pending have been waiting. |
aws.gamelift.average_wait_time.sum (count) | The sum of the amount of time a game session requests in the que with status pending have been waiting. |
aws.gamelift.current_player_sessions (count) | The average number of player sessions with active or reserved status. |
aws.gamelift.current_player_sessions.maximum (count) | The maximum number of player sessions with active or reserved status. |
aws.gamelift.current_player_sessions.minimum (count) | The minimum number of player sessions with active or reserved status. |
aws.gamelift.desired_instances (count) | The average number of active instances working to maintain the fleet. |
aws.gamelift.desired_instances.maximum (count) | The maximum number of active instances working to maintain the fleet. |
aws.gamelift.desired_instances.minimum (count) | The minimum number of active instances working to maintain the fleet. |
aws.gamelift.first_choice_not_viable (count) | The average number of game sessions successfully placed but not in the first choice fleet because the fleet is not viable. |
aws.gamelift.first_choice_not_viable.maximum (count) | The maximum number of game sessions successfully placed but not in the first choice fleet because the fleet is not viable. |
aws.gamelift.first_choice_not_viable.minimum (count) | The minimum number of game sessions successfully placed but not in the first choice fleet because the fleet is not viable. |
aws.gamelift.first_choice_not_viable.sum (count) | The sum of the number of game sessions successfully placed but not in the first choice fleet because the fleet is not viable. |
aws.gamelift.first_choice_out_of_capacity (count) | The average number of game sessions successfully placed but not in the first choice fleet because the fleet has no available resources. |
aws.gamelift.first_choice_out_of_capacity.maximum (count) | The maximum number of game sessions successfully placed but not in the first choice fleet because the fleet has no available resources. |
aws.gamelift.first_choice_out_of_capacity.minimum (count) | The minimum number of game sessions successfully placed but not in the first choice fleet because the fleet has no available resources. |
aws.gamelift.first_choice_out_of_capacity.sum (count) | The sum of the number of game sessions successfully placed but not in the first choice fleet because the fleet has no available resources. |
aws.gamelift.game_session_interruptions (count) | The average number of game session that have been interrupted. |
aws.gamelift.game_session_interruptions.maximum (count) | The maximum number of game session that have been interrupted. |
aws.gamelift.game_session_interruptions.minimum (count) | The minimum number of game session that have been interrupted. |
aws.gamelift.game_session_interruptions.sum (count) | The sum of the number of game session that have been interrupted. |
aws.gamelift.healthy_server_processes (count) | The average number of server processes that are reporting healthy. |
aws.gamelift.healthy_server_processes.maximum (count) | The maximum number of server processes that are reporting healthy. |
aws.gamelift.healthy_server_processes.minimum (count) | The minimum number of server processes that are reporting healthy. |
aws.gamelift.idle_instances (count) | The average number of active instances hosting 0 game sessions. |
aws.gamelift.idle_instances.maximum (count) | The maximum number of active instances hosting 0 game sessions. |
aws.gamelift.idle_instances.minimum (count) | The minimum number of active instances hosting 0 game sessions. |
aws.gamelift.instance_interruptions (count) | The average number of spot instances that have been interrupted. |
aws.gamelift.instance_interruptions.maximum (count) | The maximum number of spot instances that have been interrupted. |
aws.gamelift.instance_interruptions.minimum (count) | The minimum number of spot instances that have been interrupted. |
aws.gamelift.instance_interruptions.sum (count) | The sum of the number of spot instances that have been interrupted. |
aws.gamelift.lowest_latency_placement (count) | The average number of game sessions placed in a region that offers the queue's lowest possible latency. |
aws.gamelift.lowest_latency_placement.maximum (count) | The maximum number of game sessions placed in a region that offers the queue's lowest possible latency. |
aws.gamelift.lowest_latency_placement.minimum (count) | The minimum number of game sessions placed in a region that offers the queue's lowest possible latency. |
aws.gamelift.lowest_latency_placement.sum (count) | The sum of the number of game sessions placed in a region that offers the queue's lowest possible latency. |
aws.gamelift.lowest_price_placement (count) | The average number of game sessions placed in a region that offers the queue's lowest price for the region. |
aws.gamelift.lowest_price_placement.maximum (count) | The maximum number of game sessions placed in a region that offers the queue's lowest price for the region. |
aws.gamelift.lowest_price_placement.minimum (count) | The minimum number of game sessions placed in a region that offers the queue's lowest price for the region. |
aws.gamelift.lowest_price_placement.sum (count) | The sum of the number of game sessions placed in a region that offers the queue's lowest price for the region. |
aws.gamelift.max_instances (count) | The average of the maximum number of instances allowed for the fleet. |
aws.gamelift.max_instances.maximum (count) | The total maximum number of instances allowed for the fleet. |
aws.gamelift.max_instances.minimum (count) | The minimum of maximum number of instances allowed for the fleet. |
aws.gamelift.minimum_instances (count) | The average of the minimum number of instances allowed for the fleet. |
aws.gamelift.minimum_instances.maximum (count) | The maximum of minimum number of instances allowed for the fleet. |
aws.gamelift.minimum_instances.minimum (count) | The absolute minimum number of instances allowed for the fleet. |
aws.gamelift.percent_available_game_sessions (count) | The average number of game session slots on all active server processes that are not being used. Shown as percent |
aws.gamelift.percent_healthy_server_processes (count) | The average percent of server processes that are reporting healthy. Shown as percent |
aws.gamelift.percent_healthy_server_processes.maximum (count) | The maximum percent of server processes that are reporting healthy. Shown as percent |
aws.gamelift.percent_healthy_server_processes.minimum (count) | The minimum percent of server processes that are reporting healthy. Shown as percent |
aws.gamelift.percent_idle_instances (count) | The average percentage of active instances that are idle. |
aws.gamelift.percent_idle_instances.maximum (count) | The maximum percentage of active instances that are idle. |
aws.gamelift.percent_idle_instances.minimum (count) | The minimum percentage of active instances that are idle. |
aws.gamelift.placements_cancelled (count) | The average number of game session placement requests that were cancelled. |
aws.gamelift.placements_cancelled.maximum (count) | The maximum number of game session placement requests that were cancelled. |
aws.gamelift.placements_cancelled.minimum (count) | The minimum number of game session placement requests that were cancelled. |
aws.gamelift.placements_cancelled.sum (count) | The sum of the number of game session placement requests that were cancelled. |
aws.gamelift.placements_failed (count) | The average number of game session placement requests tha failed. |
aws.gamelift.placements_started (count) | The average number of game session placement requests that were added to the queue. |
aws.gamelift.placements_started.maximum (count) | The maximum number of game session placement requests that were added to the queue. |
aws.gamelift.placements_started.minimum (count) | The minimum number of game session placement requests that were added to the queue. |
aws.gamelift.placements_started.sum (count) | The sum of the number of game session placement requests that were added to the queue. |
aws.gamelift.placements_succeeded (count) | The average number of game session placement requests that resulted in a new session. |
aws.gamelift.placements_succeeded.maximum (count) | The maximum number of game session placement requests that resulted in a new session. |
aws.gamelift.placements_succeeded.minimum (count) | The minimum number of game session placement requests that resulted in a new session. |
aws.gamelift.placements_succeeded.sum (count) | The sum of the number of game session placement requests that resulted in a new session. |
aws.gamelift.placements_timed_out (count) | The average number of game session placement requests that reached the queue's timeout limit. |
aws.gamelift.placements_timed_out.maximum (count) | The maximum number of game session placement requests that reached the queue's timeout limit. |
aws.gamelift.placements_timed_out.minimum (count) | The minimum number of game session placement requests that reached the queue's timeout limit. |
aws.gamelift.placements_timed_out.sum (count) | The sum of the number of game session placement requests that reached the queue's timeout limit. |
aws.gamelift.player_session_activations (count) | The average number of player sessions that transitioned from reserved to active. |
aws.gamelift.player_session_activations.maximum (count) | The maximum number of player sessions that transitioned from reserved to active. |
aws.gamelift.player_session_activations.minimum (count) | The minimum number of player sessions that transitioned from reserved to active. |
aws.gamelift.player_session_activations.sum (count) | The sum of the number of player sessions that transitioned from reserved to active. |
aws.gamelift.queue_depth (count) | The average number of game session placement requests in the queue with status pending. |
aws.gamelift.queue_depth.maximum (count) | The maximum number of game session placement requests in the queue with status pending. |
aws.gamelift.queue_depth.minimum (count) | The minimum number of game session placement requests in the queue with status pending. |
aws.gamelift.queue_depth.sum (count) | The sum of the number of game session placement requests in the queue with status pending. |
aws.gamelift.server_process_abnormal_terminations (count) | The average number of server processes that were shut due to abormal circumstances . |
aws.gamelift.server_process_abnormal_terminations.maximum (count) | The maximum number of server processes that were shut due to abormal circumstances . |
aws.gamelift.server_process_abnormal_terminations.minimum (count) | The minimum number of server processes that were shut due to abormal circumstances . |
aws.gamelift.server_process_abnormal_terminations.sum (count) | The sum of the number of server processes that were shut due to abormal circumstances . |
Amazon Gamelift インテグレーションには、イベントは含まれません。
Amazon Gamelift インテグレーションには、サービスのチェック機能は含まれません。
ご不明な点は、Datadog のサポートチームまでお問合せください。