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",t}function s(e){let n=e.filter.currentValue||e.filter.defaultValue,t='${e.filter.label}
`,e.filter.options.forEach(s=>{let o=s.id===n;t+=``}),t+="${e.filter.label}
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Type: STRING
custom_event_data
Type: STRING
Provider name: CustomEventData
Description: Information that is added to all events that are related to this game session queue.
destinations
Type: UNORDERED_LIST_STRUCT
Provider name: Destinations
Description: A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
destination_arn
STRING
DestinationArn
filter_configuration
Type: STRUCT
Provider name: FilterConfiguration
Description: A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2
. If this parameter is not set, game sessions can be placed in any queue location.
allowed_locations
UNORDERED_LIST_STRING
AllowedLocations
us-west-2
.game_session_queue_arn
Type: STRING
Provider name: GameSessionQueueArn
Description: The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. In a Amazon GameLift Servers game session queue ARN, the resource ID matches the Name value.
name
Type: STRING
Provider name: Name
Description: A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
notification_target
Type: STRING
Provider name: NotificationTarget
Description: An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
player_latency_policies
Type: UNORDERED_LIST_STRUCT
Provider name: PlayerLatencyPolicies
Description: A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can’t make a placement. Policies are evaluated in order starting with the lowest maximum latency value.
maximum_individual_player_latency_milliseconds
INT32
MaximumIndividualPlayerLatencyMilliseconds
policy_duration_seconds
INT32
PolicyDurationSeconds
priority_configuration
Type: STRUCT
Provider name: PriorityConfiguration
Description: Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
location_order
UNORDERED_LIST_STRING
LocationOrder
PriorityOrder
property includes LOCATION
. Locations can include Amazon Web Services Region codes (such as us-west-2
), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.priority_order
UNORDERED_LIST_STRING
PriorityOrder
LATENCY
– Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.COST
– Amazon GameLift Servers prioritizes queue destinations with the lowest current hosting costs. Cost is evaluated based on the destination’s location, instance type, and fleet type (Spot or On-Demand).DESTINATION
– Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.LOCATION
– Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in LocationOrder
.tags
Type: UNORDERED_LIST_STRING
timeout_in_seconds
Type: INT32
Provider name: TimeoutInSeconds
Description: The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.