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aws_gamelift_matchmaking_configuration

acceptance_required

Type: BOOLEAN
Provider name: AcceptanceRequired
Description: A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. When this option is enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.

acceptance_timeout_seconds

Type: INT32
Provider name: AcceptanceTimeoutSeconds
Description: The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.

account_id

Type: STRING

additional_player_count

Type: INT32
Provider name: AdditionalPlayerCount
Description: The number of player slots in a match to keep open for future players. For example, if the configuration’s rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used when FlexMatchMode is set to STANDALONE.

backfill_mode

Type: STRING
Provider name: BackfillMode
Description: The method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates that GameLift creates backfill requests whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill existing games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.

configuration_arn

Type: STRING
Provider name: ConfigurationArn
Description: The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name>. In a Amazon GameLift Servers configuration ARN, the resource ID matches the Name value.

creation_time

Type: TIMESTAMP
Provider name: CreationTime
Description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”).

custom_event_data

Type: STRING
Provider name: CustomEventData
Description: Information to attach to all events related to the matchmaking configuration.

description

Type: STRING
Provider name: Description
Description: A descriptive label that is associated with matchmaking configuration.

flex_match_mode

Type: STRING
Provider name: FlexMatchMode
Description: Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution.

  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
  • WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift Servers queue to start a game session for the match.

game_properties

Type: UNORDERED_LIST_STRUCT
Provider name: GameProperties
Description: A set of key-value pairs that can store custom data in a game session. For example: {“Key”: “difficulty”, “Value”: “novice”}. This information is added to the new GameSession object that is created for a successful match. This parameter is not used when FlexMatchMode is set to STANDALONE.

  • key
    Type: STRING
    Provider name: Key
    Description: The game property identifier.
  • value
    Type: STRING
    Provider name: Value
    Description: The game property value.

game_session_data

Type: STRING
Provider name: GameSessionData
Description: A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session. This information is added to the new GameSession object that is created for a successful match. This parameter is not used when FlexMatchMode is set to STANDALONE.

game_session_queue_arns

Type: UNORDERED_LIST_STRING
Provider name: GameSessionQueueArns
Description: The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking configuration. This property is not set when FlexMatchMode is set to STANDALONE.

name

Type: STRING
Provider name: Name
Description: A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.

notification_target

Type: STRING
Provider name: NotificationTarget
Description: An SNS topic ARN that is set up to receive matchmaking notifications.

request_timeout_seconds

Type: INT32
Provider name: RequestTimeoutSeconds
Description: The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

rule_set_arn

Type: STRING
Provider name: RuleSetArn
Description: The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.

rule_set_name

Type: STRING
Provider name: RuleSetName
Description: A unique identifier for the matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same Region.

tags

Type: UNORDERED_LIST_STRING