Send logs to Datadog from your Unity applications with Datadog’s Unity Package and leverage the following features:

  • Log to Datadog in JSON format natively.
  • Use default and add custom attributes to each log sent.
  • Record real client IP addresses and User-Agents.
  • Leverage optimized network usage with automatic bulk posts.

Setup

To initialize the Datadog Unity SDK for Logs, see Setup.

Once you have setup the Datadog Unity SDK, you can use the SDK’s DefaultLogger to send logs to Datadog.

var logger = DatadogSdk.Instance.DefaultLogger;

logger.Debug("A debug message.");
logger.Info("Some relevant information?");
logger.Warn("An important warning…");
logger.Error("An error was met!");

If you set the “Forward Unity Logs” option, logs sent to Unity using Unity’s Debug.Log* methods are automatically sent to DatadogSdk.Instance.DefaultLogger.

You can create additional loggers with different services and names using the CreateLogger method as well:

var loggingOptions = new DatadogLoggingOptions()
{
    Service = "com.example.custom_service",
    Name = "Additional logger",
};
var logger = DatadogSdk.Instance.CreateLogger(loggingOptions);

logger.Info('Info from my additional logger.');

Manage tags

Tags set on loggers are local to each logger.

Add tags

Use the DdLogger.AddTag method to add tags to all logs sent by a specific logger:

// This adds a "build_configuration:debug" tag
logger.AddTag("build_configuration", "debug")

Remove tags

Use the DdLogger.RemoveTag method to remove tags from all logs sent by a specific logger:

// This removes any tag that starts with "build_configuration"
logger.RemoveTag("build_configuration")

For more information, see Getting Started with Tags.

Manage attributes

Attributes set on loggers are local to each logger.

Default attributes

By default, the following attributes are added to all logs sent by a logger:

  • http.useragent and its extracted device and OS properties
  • network.client.ip and its extracted geographical properties (country, city)
  • logger.version, Datadog SDK version
  • logger.thread_name, (main, background)
  • version, client’s app version extracted from either the Info.plist or application.manifest
  • environment, the environment name used to initialize the SDK

Add attributes

Use the DatadogLogger.AddAttribute method to add a custom attribute to all logs sent by a specific logger:

logger.AddAttribute("user-status", "unregistered")

The value can be most types that can be serialized using JsonCovert.SerializeObject.

Remove attributes

Use the DdLogger.RemoveAttribute method to remove a custom attribute from all logs sent by a specific logger:

// This removes the attribute "user-status" from all logs sent moving forward.
logger.RemoveAttribute("user-status")

Further reading

Additional helpful documentation, links, and articles: