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Kotlin Multiplatform Monitoring is in Preview.
Send logs to Datadog from your Android or iOS applications with Datadog’s dd-sdk-kotlin-multiplatform-logs
client-side logging library and use the following features:
context
and extra custom attributes to each log sent.build.gradle.kts
file. Make sure to replace x.x.x
in the following example with the latest version of dd-sdk-kotlin-multiplatform-logs
.kotlin {
sourceSets {
commonMain.dependencies {
implementation("com.datadoghq:dd-sdk-kotlin-multiplatform-logs:x.x.x")
}
}
}
Add native dependencies for iOS.
Note: Kotlin 2.0.20 or higher is required if crash tracking is enabled on iOS. Otherwise, due to the compatibility with PLCrashReporter
, the application may hang if crash tracking is enabled .
Add the following Datadog iOS SDK dependencies, which are needed for the linking step:
DatadogObjc
DatadogCrashReporting
Note: Versions of these dependencies should be aligned with the version used by the Datadog Kotlin Multiplatform SDK itself.
Datadog Kotlin Multiplatform SDK version | Datadog iOS SDK version |
---|---|
0.0.1 | 2.14.1 |
0.0.2 | 2.17.0 |
0.0.3 | 2.17.0 |
0.4.0 | 2.20.0 |
If you are using Kotlin Multiplatform library as a CocoaPods dependency for your iOS application, you can add dependencies as following:
cocoapods {
// ...
framework {
baseName = "sharedLib"
}
pod("DatadogObjc") {
linkOnly = true
version = 2.17.0
}
pod("DatadogCrashReporting") {
linkOnly = true
version = 2.17.0
}
}
If you are integrating Kotlin Multiplatform library as a framework with an embedAndSignAppleFrameworkForXcode
Gradle task as a part of your Xcode build, you can add the necessary dependencies directly in Xcode as following:
https://github.com/DataDog/dd-sdk-ios.git
as a package URL.Initialize the Datadog SDK with your application context (only for Android; can be null
for iOS), tracking consent, and the Datadog client token. For security reasons, you must use a client token; you cannot use Datadog API keys to configure the Datadog SDK, as they would be exposed client-side in the Android application APK byte code.
For more information about setting up a client token, see the client token documentation.
// in common source set
fun initializeDatadog(context: Any? = null) {
// context should be application context on Android and can be null on iOS
val appClientToken = <CLIENT_TOKEN>
val appEnvironment = <ENV_NAME>
val appVariantName = <APP_VARIANT_NAME>
val configuration = Configuration.Builder(
clientToken = appClientToken,
env = appEnvironment,
variant = appVariantName
)
.build()
Datadog.initialize(context, configuration, trackingConsent)
}
```
// in common source set
fun initializeDatadog(context: Any? = null) {
// context should be application context on Android and can be null on iOS
val appClientToken = <CLIENT_TOKEN>
val appEnvironment = <ENV_NAME>
val appVariantName = <APP_VARIANT_NAME>
val configuration = Configuration.Builder(
clientToken = appClientToken,
env = appEnvironment,
variant = appVariantName
)
.useSite(DatadogSite.EU1)
.trackCrashes(true)
.build()
Datadog.initialize(context, configuration, trackingConsent)
}
// in common source set
fun initializeDatadog(context: Any? = null) {
// context should be application context on Android and can be null on iOS
val appClientToken = <CLIENT_TOKEN>
val appEnvironment = <ENV_NAME>
val appVariantName = <APP_VARIANT_NAME>
val configuration = Configuration.Builder(
clientToken = appClientToken,
env = appEnvironment,
variant = appVariantName
)
.useSite(DatadogSite.US3)
.trackCrashes(true)
.build()
Datadog.initialize(context, configuration, trackingConsent)
}
// in common source set
fun initializeDatadog(context: Any? = null) {
// context should be application context on Android and can be null on iOS
val appClientToken = <CLIENT_TOKEN>
val appEnvironment = <ENV_NAME>
val appVariantName = <APP_VARIANT_NAME>
val configuration = Configuration.Builder(
clientToken = appClientToken,
env = appEnvironment,
variant = appVariantName
)
.useSite(DatadogSite.US5)
.trackCrashes(true)
.build()
Datadog.initialize(context, configuration, trackingConsent)
}
// in common source set
fun initializeDatadog(context: Any? = null) {
// context should be application context on Android and can be null on iOS
val appClientToken = <CLIENT_TOKEN>
val appEnvironment = <ENV_NAME>
val appVariantName = <APP_VARIANT_NAME>
val configuration = Configuration.Builder(
clientToken = appClientToken,
env = appEnvironment,
variant = appVariantName
)
.useSite(DatadogSite.US1_FED)
.trackCrashes(true)
.build()
Datadog.initialize(context, configuration, trackingConsent)
}
// in common source set
fun initializeDatadog(context: Any? = null) {
// context should be application context on Android and can be null on iOS
val appClientToken = <CLIENT_TOKEN>
val appEnvironment = <ENV_NAME>
val appVariantName = <APP_VARIANT_NAME>
val configuration = Configuration.Builder(
clientToken = appClientToken,
env = appEnvironment,
variant = appVariantName
)
.useSite(DatadogSite.AP1)
.trackCrashes(true)
.build()
Datadog.initialize(context, configuration, trackingConsent)
}
To be compliant with GDPR, the SDK requires the tracking consent value at initialization. Tracking consent can be one of the following values:
TrackingConsent.PENDING
: (Default) The SDK starts collecting and batching the data but does not send it to the
collection endpoint. The SDK waits for the new tracking consent value to decide what to do with the batched data.TrackingConsent.GRANTED
: The SDK starts collecting the data and sends it to the data collection endpoint.TrackingConsent.NOT_GRANTED
: The SDK does not collect any data. You are not able to manually send any logs, traces, or
RUM events.To update the tracking consent after the SDK is initialized, call Datadog.setTrackingConsent(<NEW CONSENT>)
. The SDK changes its behavior according to the new consent. For example, if the current tracking consent is TrackingConsent.PENDING
and you update it to:
TrackingConsent.GRANTED
: The SDK sends all current batched data and future data directly to the data collection endpoint.TrackingConsent.NOT_GRANTED
: The SDK wipes all batched data and does not collect any future data.Use the utility method isInitialized
to check if the SDK is properly initialized:
if (Datadog.isInitialized()) {
// your code here
}
When writing your application, you can enable development logs by calling the setVerbosity
method. All internal messages in the library with a priority equal to or higher than the provided level are then logged to Logcat (Android) or Xcode’s debugger console (iOS):
Datadog.setVerbosity(SdkLogVerbosity.INFO)
Configure and enable the Logs feature:
val logsConfig = LogsConfiguration.Builder().build()
Logs.enable(logsConfig)
Configure the Logger:
val logger = Logger.Builder()
.setNetworkInfoEnabled(true)
.setPrintLogsToConsole(true)
.setRemoteSampleRate(100f)
.setBundleWithRumEnabled(true)
.setName("<LOGGER_NAME>")
.build()
Send a custom log entry directly to Datadog with one of the following functions:
logger.debug("A debug message.")
logger.info("Some relevant information?")
logger.warn("An important warning...")
logger.error("An error was met!")
logger.critical("What a Terrible Failure!")
Exceptions caught can be sent with a message:
try {
doSomething()
} catch (e: IOException) {
logger.error("Error while doing something", e)
}
Note: All logging methods can have a Throwable
(or NSError
is called from iOS source set) attached to them.
(Optional) Provide a map alongside your log message to add attributes to the emitted log. Each entry of the map is added as an attribute.
logger.info("onPageStarted", attributes = mapOf("http.url" to url))
If you need to modify some attributes in your Log events before batching, you can do so by providing an implementation of EventMapper<LogEvent>
when initializing the Logs feature:
val logsConfig = LogsConfiguration.Builder()
// ...
.setEventMapper(logEventMapper)
.build()
Note: If you return null or a different instance from the EventMapper<LogEvent>
implementation, the event will be dropped.
You can use the following methods in Logger.Builder
when initializing the logger to send logs to Datadog:
Method | Description |
---|---|
setNetworkInfoEnabled(true) | Add the network.client.connectivity attribute to all logs.Android: The data logged by default is:
|
setService(<SERVICE_NAME>) | Set <SERVICE_NAME> as value for the service standard attribute attached to all logs sent to Datadog. |
setPrintLogsToConsole(true) | Set to true to use Logcat as a logger (Android) or print logs to debugger console in Xcode (iOS). |
setBundleWithTraceEnabled(true) | Set to true (default) to bundle the logs with the active trace in your application. This parameter lets you display all the logs sent during a specific trace by using the Datadog dashboard. |
setBundleWithRumEnabled(true) | Set to true (default) to bundle the logs with the current RUM context in your application. This parameter lets you display all the logs sent while a specific View is active by using the Datadog RUM Explorer. |
setName(<LOGGER_NAME>) | Set <LOGGER_NAME> as the value for the logger.name attribute attached to all logs sent to Datadog. |
setRemoteSampleRate(<SAMPLE_RATE>) | Set the sampling rate for this logger. All the logs produced by the logger instance are randomly sampled according to the provided sample rate (default 1.0 = all logs). Note: Console logs are not sampled. |
setRemoteLogThreshold(LogLevel) | Sets a minimum threshold (priority) for the log to be sent to the Datadog servers. If log priority is below this one, then it won’t be sent (default is to allow all). Note: Console logs are not sampled. |
build() | Build a new logger instance with all options set. |
Use the following functions to add or remove tags and attributes to all logs sent by a given logger.
Use the addTag("<TAG_KEY>", "<TAG_VALUE>")
function to add tags to all logs sent by a specific logger:
// This adds a tag "build_type:debug" or "build_type:release" accordingly
logger.addTag("build_type", BuildConfig.BUILD_TYPE)
// This adds a tag "device:android"
logger.addTag("device", "android")
The <TAG_VALUE>
must be a String
.
Use the removeTagsWithKey("<TAG_KEY>")
function to remove tags from all logs sent by a specific logger:
// This removes any tag starting with "build_type"
logger.removeTagsWithKey("build_type")
For more information, see Getting Started with Tags.
By default, the following attributes are added to all logs sent by a logger:
http.useragent
and its extracted device
and OS
propertiesnetwork.client.ip
and its extracted geographical properties (country
, city
)Use the addAttribute("<ATTRIBUTE_KEY>", "<ATTRIBUTE_VALUE>")
function to add a custom attribute to all logs sent by a specific logger:
// This adds an attribute "version_code" with an integer value
logger.addAttribute("version_code", BuildConfig.VERSION_CODE)
// This adds an attribute "version_name" with a String value
logger.addAttribute("version_name", BuildConfig.VERSION_NAME)
The <ATTRIBUTE_VALUE>
can be any primitive, String
, or Date
.
Use the removeAttribute("<ATTRIBUTE_KEY>", "<ATTRIBUTE_VALUE>")
function to remove a custom attribute from all logs sent by a specific logger:
// This removes the attribute "version_code" from all further log send.
logger.removeAttribute("version_code")
// This removes the attribute "version_name" from all further log send.
logger.removeAttribute("version_name")
All the logs are first stored on the local device in batches. Each batch follows the intake specification. They are sent as soon as the network is available, and the battery is high enough to ensure the Datadog SDK does not impact the end user’s experience. If the network is not available while your application is in the foreground, or if an upload of data fails, the batch is kept until it can be sent successfully.
This means that even if users open your application while offline, no data is lost.
The data on disk is automatically discarded if it gets too old. This ensures that the SDK does not use too much disk space.
Before data is uploaded to Datadog, it is stored in cleartext in your application’s cache directory.