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",t};e.buildCustomizationMenuUi=t;function n(e){let t='
",t}function s(e){let n=e.filter.currentValue||e.filter.defaultValue,t='${e.filter.label}
`,e.filter.options.forEach(s=>{let o=s.id===n;t+=``}),t+="${e.filter.label}
`,t+=`account_id
Type: STRING
creation_time
Type: TIMESTAMP
Provider name: CreationTime
Description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”
).
name
Type: STRING
Provider name: Name
Description: A descriptive label that is associated with a script. Script names do not need to be unique.
script_arn
Type: STRING
Provider name: ScriptArn
Description: The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
script_id
Type: STRING
Provider name: ScriptId
Description: A unique identifier for the Realtime script
size_on_disk
Type: INT64
Provider name: SizeOnDisk
Description: The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at “0”.
storage_location
Type: STRUCT
Provider name: StorageLocation
Description: The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the “key”), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
bucket
STRING
Bucket
key
STRING
Key
object_version
STRING
ObjectVersion
role_arn
STRING
RoleArn
tags
Type: UNORDERED_LIST_STRING
version
Type: STRING
Provider name: Version
Description: Version information that is associated with a build or script. Version strings do not need to be unique.