---
title: Getting Started with Datadog
description: Datadog, the leading service for cloud-scale monitoring.
breadcrumbs: Docs > Infrastructure > Datadog Resource Catalog
---

# aws_gamelift_script{% #aws_gamelift_script %}

## `account_id`{% #account_id %}

**Type**: `STRING`

## `creation_time`{% #creation_time %}

**Type**: `TIMESTAMP`**Provider name**: `CreationTime`**Description**: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example `"1469498468.057"`).

## `name`{% #name %}

**Type**: `STRING`**Provider name**: `Name`**Description**: A descriptive label that is associated with a script. Script names do not need to be unique.

## `script_arn`{% #script_arn %}

**Type**: `STRING`**Provider name**: `ScriptArn`**Description**: The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

## `script_id`{% #script_id %}

**Type**: `STRING`**Provider name**: `ScriptId`**Description**: A unique identifier for the Realtime script

## `size_on_disk`{% #size_on_disk %}

**Type**: `INT64`**Provider name**: `SizeOnDisk`**Description**: The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

## `storage_location`{% #storage_location %}

**Type**: `STRUCT`**Provider name**: `StorageLocation`**Description**: The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the `ObjectVersion` parameter to specify an earlier version.

- `bucket`**Type**: `STRING`**Provider name**: `Bucket`**Description**: An Amazon S3 bucket identifier. Thename of the S3 bucket.Amazon GameLift Servers doesn't support uploading from Amazon S3 buckets with names that contain a dot (.).
- `key`**Type**: `STRING`**Provider name**: `Key`**Description**: The name of the zip file that contains the build files or script files.
- `object_version`**Type**: `STRING`**Provider name**: `ObjectVersion`**Description**: The version of the file, if object versioning is turned on for the bucket. Amazon GameLift Servers uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.
- `role_arn`**Type**: `STRING`**Provider name**: `RoleArn`**Description**: The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) for an IAM role that allows Amazon GameLift Servers to access the S3 bucket.

## `tags`{% #tags %}

**Type**: `UNORDERED_LIST_STRING`

## `version`{% #version %}

**Type**: `STRING`**Provider name**: `Version`**Description**: Version information that is associated with a build or script. Version strings do not need to be unique.
