---
title: Getting Started with Datadog
description: Datadog, the leading service for cloud-scale monitoring.
breadcrumbs: Docs > Infrastructure > Datadog Resource Catalog
---

# aws_gamelift_game_session_queue{% #aws_gamelift_game_session_queue %}

## `account_id`{% #account_id %}

**Type**: `STRING`

## `custom_event_data`{% #custom_event_data %}

**Type**: `STRING`**Provider name**: `CustomEventData`**Description**: Information that is added to all events that are related to this game session queue.

## `destinations`{% #destinations %}

**Type**: `UNORDERED_LIST_STRUCT`**Provider name**: `Destinations`**Description**: A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

- `destination_arn`**Type**: `STRING`**Provider name**: `DestinationArn`**Description**: The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.

## `filter_configuration`{% #filter_configuration %}

**Type**: `STRUCT`**Provider name**: `FilterConfiguration`**Description**: A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as `us-west-2`. If this parameter is not set, game sessions can be placed in any queue location.

- `allowed_locations`**Type**: `UNORDERED_LIST_STRING`**Provider name**: `AllowedLocations`**Description**: A list of locations to allow game session placement in, in the form of Amazon Web Services Region codes such as `us-west-2`.

## `game_session_queue_arn`{% #game_session_queue_arn %}

**Type**: `STRING`**Provider name**: `GameSessionQueueArn`**Description**: The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. In a Amazon GameLift Servers game session queue ARN, the resource ID matches the Name value.

## `name`{% #name %}

**Type**: `STRING`**Provider name**: `Name`**Description**: A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

## `notification_target`{% #notification_target %}

**Type**: `STRING`**Provider name**: `NotificationTarget`**Description**: An SNS topic ARN that is set up to receive game session placement notifications. See [Setting up notifications for game session placement](https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html).

## `player_latency_policies`{% #player_latency_policies %}

**Type**: `UNORDERED_LIST_STRUCT`**Provider name**: `PlayerLatencyPolicies`**Description**: A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value.

- `maximum_individual_player_latency_milliseconds`**Type**: `INT32`**Provider name**: `MaximumIndividualPlayerLatencyMilliseconds`**Description**: The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
- `policy_duration_seconds`**Type**: `INT32`**Provider name**: `PolicyDurationSeconds`**Description**: The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

## `priority_configuration`{% #priority_configuration %}

**Type**: `STRUCT`**Provider name**: `PriorityConfiguration`**Description**: Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

- `location_order`**Type**: `UNORDERED_LIST_STRING`**Provider name**: `LocationOrder`**Description**: The prioritization order to use for fleet locations, when the `PriorityOrder` property includes `LOCATION`. Locations can include Amazon Web Services Region codes (such as `us-west-2`), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see [Amazon GameLift Servers service locations.](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html)
- `priority_order`**Type**: `UNORDERED_LIST_STRING`**Provider name**: `PriorityOrder`**Description**: A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.
  - `LATENCY` – Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.
  - `COST` – Amazon GameLift Servers prioritizes queue destinations with the lowest current hosting costs. Cost is evaluated based on the destination's location, instance type, and fleet type (Spot or On-Demand).
  - `DESTINATION` – Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration.
  - `LOCATION` – Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in `LocationOrder`.

## `tags`{% #tags %}

**Type**: `UNORDERED_LIST_STRING`

## `timeout_in_seconds`{% #timeout_in_seconds %}

**Type**: `INT32`**Provider name**: `TimeoutInSeconds`**Description**: The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a `TIMED_OUT` status.
