---
title: Getting Started with Datadog
description: Datadog, the leading service for cloud-scale monitoring.
breadcrumbs: Docs > Infrastructure > Datadog Resource Catalog
---

# aws_gamelift_container_fleet{% #aws_gamelift_container_fleet %}

## `account_id`{% #account_id %}

**Type**: `STRING`

## `billing_type`{% #billing_type %}

**Type**: `STRING`**Provider name**: `BillingType`**Description**: Indicates whether the fleet uses On-Demand or Spot instances for this fleet. Learn more about when to use [On-Demand versus Spot Instances](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot). You can't update this fleet property. By default, this property is set to `ON_DEMAND`.

## `creation_time`{% #creation_time %}

**Type**: `TIMESTAMP`**Provider name**: `CreationTime`**Description**: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example `"1469498468.057"`).

## `deployment_details`{% #deployment_details %}

**Type**: `STRUCT`**Provider name**: `DeploymentDetails`**Description**: Information about the most recent deployment for the container fleet.

- `latest_deployment_id`**Type**: `STRING`**Provider name**: `LatestDeploymentId`**Description**: A unique identifier for a fleet deployment.

## `description`{% #description %}

**Type**: `STRING`**Provider name**: `Description`**Description**: A meaningful description of the container fleet.

## `fleet_arn`{% #fleet_arn %}

**Type**: `STRING`**Provider name**: `FleetArn`**Description**: The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`. In a GameLift fleet ARN, the resource ID matches the `FleetId` value.

## `fleet_id`{% #fleet_id %}

**Type**: `STRING`**Provider name**: `FleetId`**Description**: A unique identifier for the container fleet to retrieve.

## `fleet_role_arn`{% #fleet_role_arn %}

**Type**: `STRING`**Provider name**: `FleetRoleArn`**Description**: The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. See [Set up an IAM service role](https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html). This fleet property can't be changed.

## `game_server_container_group_definition_arn`{% #game_server_container_group_definition_arn %}

**Type**: `STRING`**Provider name**: `GameServerContainerGroupDefinitionArn`**Description**: The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to the fleet's game server container group. The ARN value also identifies the specific container group definition version in use.

## `game_server_container_group_definition_name`{% #game_server_container_group_definition_name %}

**Type**: `STRING`**Provider name**: `GameServerContainerGroupDefinitionName`**Description**: The name of the fleet's game server container group definition, which describes how to deploy containers with your game server build and support software onto each fleet instance.

## `game_server_container_groups_per_instance`{% #game_server_container_groups_per_instance %}

**Type**: `INT32`**Provider name**: `GameServerContainerGroupsPerInstance`**Description**: The number of times to replicate the game server container group on each fleet instance.

## `game_session_creation_limit_policy`{% #game_session_creation_limit_policy %}

**Type**: `STRUCT`**Provider name**: `GameSessionCreationLimitPolicy`**Description**: A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

- `new_game_sessions_per_creator`**Type**: `INT32`**Provider name**: `NewGameSessionsPerCreator`**Description**: A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources. The policy evaluates when a player tries to create a new game session. On receiving a `CreateGameSession` request, Amazon GameLift Servers checks that the player (identified by `CreatorId`) has created fewer than game session limit in the specified time period.
- `policy_period_in_minutes`**Type**: `INT32`**Provider name**: `PolicyPeriodInMinutes`**Description**: The time span used in evaluating the resource creation limit policy.

## `instance_connection_port_range`{% #instance_connection_port_range %}

**Type**: `STRUCT`**Provider name**: `InstanceConnectionPortRange`

- `from_port`**Type**: `INT32`**Provider name**: `FromPort`**Description**: Starting value for the port range.
- `to_port`**Type**: `INT32`**Provider name**: `ToPort`**Description**: Ending value for the port. Port numbers are end-inclusive. This value must be equal to or greater than `FromPort`.

## `instance_inbound_permissions`{% #instance_inbound_permissions %}

**Type**: `UNORDERED_LIST_STRUCT`**Provider name**: `InstanceInboundPermissions`**Description**: The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.

- `from_port`**Type**: `INT32`**Provider name**: `FromPort`**Description**: A starting value for a range of allowed port numbers. For fleets using Linux builds, only ports `22` and `1026-60000` are valid. For fleets using Windows builds, only ports `1026-60000` are valid.
- `ip_range`**Type**: `STRING`**Provider name**: `IpRange`**Description**: A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "`000.000.000.000/[subnet mask]`" or optionally the shortened version "`0.0.0.0/[subnet mask]`".
- `protocol`**Type**: `STRING`**Provider name**: `Protocol`**Description**: The network communication protocol used by the fleet.
- `to_port`**Type**: `INT32`**Provider name**: `ToPort`**Description**: An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than `FromPort`. For fleets using Linux builds, only ports `22` and `1026-60000` are valid. For fleets using Windows builds, only ports `1026-60000` are valid.

## `instance_type`{% #instance_type %}

**Type**: `STRING`**Provider name**: `InstanceType`**Description**: The Amazon EC2 instance type to use for all instances in the fleet. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity. You can't update this fleet property.

## `location_attributes`{% #location_attributes %}

**Type**: `UNORDERED_LIST_STRUCT`**Provider name**: `LocationAttributes`**Description**: Information about the container fleet's remote locations where fleet instances are deployed.

- `location`**Type**: `STRING`**Provider name**: `Location`**Description**: A location identifier.
- `status`**Type**: `STRING`**Provider name**: `Status`**Description**: The status of fleet activity in the location.
  - `PENDING` – A new container fleet has been requested.
  - `CREATING` – A new container fleet resource is being created.
  - `CREATED` – A new container fleet resource has been created. No fleet instances have been deployed.
  - `ACTIVATING` – New container fleet instances are being deployed.
  - `ACTIVE` – The container fleet has been deployed and is ready to host game sessions.
  - `UPDATING` – Updates to the container fleet is being updated. A deployment is in progress.

## `log_configuration`{% #log_configuration %}

**Type**: `STRUCT`**Provider name**: `LogConfiguration`**Description**: The method that is used to collect container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs.

- `CLOUDWATCH` – Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.
- `S3` – Store logs in an Amazon S3 bucket that you define.
- `NONE` – Don't collect container logs.



- `log_destination`**Type**: `STRING`**Provider name**: `LogDestination`**Description**: The type of log collection to use for a fleet.
  - `CLOUDWATCH` – (default value) Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.
  - `S3` – Store logs in an Amazon S3 bucket that you define. This bucket must reside in the fleet's home Amazon Web Services Region.
  - `NONE` – Don't collect container logs.
- `log_group_arn`**Type**: `STRING`**Provider name**: `LogGroupArn`**Description**: If log destination is `CLOUDWATCH`, logs are sent to the specified log group in Amazon CloudWatch.
- `s3_bucket_name`**Type**: `STRING`**Provider name**: `S3BucketName`**Description**: If log destination is `S3`, logs are sent to the specified Amazon S3 bucket name.

## `maximum_game_server_container_groups_per_instance`{% #maximum_game_server_container_groups_per_instance %}

**Type**: `INT32`**Provider name**: `MaximumGameServerContainerGroupsPerInstance`**Description**: The calculated maximum number of game server container group that can be deployed on each fleet instance. The calculation depends on the resource needs of the container group and the CPU and memory resources of the fleet's instance type.

## `metric_groups`{% #metric_groups %}

**Type**: `UNORDERED_LIST_STRING`**Provider name**: `MetricGroups`**Description**: The name of an Amazon Web Services CloudWatch metric group to add this fleet to. Metric groups aggregate metrics for multiple fleets.

## `new_game_session_protection_policy`{% #new_game_session_protection_policy %}

**Type**: `STRING`**Provider name**: `NewGameSessionProtectionPolicy`**Description**: Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

- NoProtection – Game sessions can be shut down during active gameplay.
- FullProtection – Game sessions in `ACTIVE` status can't be shut down.



## `per_instance_container_group_definition_arn`{% #per_instance_container_group_definition_arn %}

**Type**: `STRING`**Provider name**: `PerInstanceContainerGroupDefinitionArn`**Description**: The Amazon Resource Name ([ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to the fleet's per-instance container group. The ARN value also identifies the specific container group definition version in use.

## `per_instance_container_group_definition_name`{% #per_instance_container_group_definition_name %}

**Type**: `STRING`**Provider name**: `PerInstanceContainerGroupDefinitionName`**Description**: The name of the fleet's per-instance container group definition.

## `status`{% #status %}

**Type**: `STRING`**Provider name**: `Status`**Description**: The current status of the container fleet.

- `PENDING` – A new container fleet has been requested.
- `CREATING` – A new container fleet resource is being created.
- `CREATED` – A new container fleet resource has been created. No fleet instances have been deployed.
- `ACTIVATING` – New container fleet instances are being deployed.
- `ACTIVE` – The container fleet has been deployed and is ready to host game sessions.
- `UPDATING` – Updates to the container fleet is being updated. A deployment is in progress.



## `tags`{% #tags %}

**Type**: `UNORDERED_LIST_STRING`
